Sunday, January 29, 2012

Nintendo DS

The main point of "The Jones Family's Culture of Literacy" is that reading starts in the home before school. Each individual child will have a different literacy history. If it is possible, getting to know the background of your students' reading history can be very beneficial.

The main point of Chapter Three in Classrooms That Work, is about different strategies to get children to start learning and recognizing letters.

While I was in Texas this past week of school, I sat and watched my two cousins, Harlea (9) and Logan (5) interact. They each had their own hand held "game boy" like toys that had various learning features in them. One neat feature they showed me was that they could write letters to each other. This kind of worked like an email. Harlea, being a 4th grader could write things to Logan such as "Hi" and "What's up?" Logan started kindergarten this year and is not yet able to construct sentences or read. But I found it neat to watch Logan mimic writing what his sister had sent to him. It was a useful tool of learning in the home around family that they thought was a game. At one point while I was in Texas this past week, Harlea and I started writing short notes to each other in cursive. Logan tried to write notes with us, I read him what they said and he would draw scribbles on his piece of paper and tell me what he was saying. It is so important to create situations where children can practice writing and reading outside of school. The toys that these two had actually had fun educational games. Every time I see my now 4 year old nephew Jett, I make sure to sit down and read a book with him. It has become something he looks forward to. His favorite books include ones that have dinosaurs and trucks. I wish I had the video I once had of him"reading" a book to my sister that had been read to him so often he knew how the story went and recognized the words through repeating memory. Jett also plays educational games on his Nintendo DS. I looked up some recommendations for educational games for kids to play. The young generations are wrapped up in technology, so we might as well embrace it. It is important that we do not let the children only play "mindless" games though.

Scribblenauts